Aimbot & aim-assist
Models flick speed, path curvature and micro-corrections. Humans overshoot and correct. Aimbots don't.
FiveM combat anticheat
TrueAim is a server-authoritative anticheat built for competitive FiveM PvP. It catches aimbots, silent aim, triggerbots and weapon mods by looking at how players actually fight, and every ban comes with evidence.
40+
combat signals scored per engagement
<0.1ms
average server cost per tick
100%
of bans ship with an evidence pack
24/7
detection coverage, every round
Detection coverage
Generic anticheats try to catch everything and end up catching nothing well. TrueAim focuses on combat, where cheaters do the most damage to your community.
Models flick speed, path curvature and micro-corrections. Humans overshoot and correct. Aimbots don't.
Compares where a player was looking with where the bullet went. Hits that don't match the camera get caught.
Fire timing is checked against when a target enters the crosshair. Inhumanly consistent reactions get flagged.
Spray patterns are compared against real weapon recoil. Lines that are too perfect are a signal.
Damage, fire rate, range and ammo are validated on the server for every weapon. Modified values never land.
Health, armour and damage taken are reconciled on the server, so invincible players stand out right away.
Position deltas, collisions and speed are checked tick by tick. Players who skip through walls get caught.
Resource integrity checks and abnormal native usage expose Lua executors and injected menus.
Server events are rate-limited, schema-checked and origin-verified, so fake triggers and money exploits fail.
How it works
The client can lie. The server can't. TrueAim treats every shot as a claim that has to be proven.
A lightweight resource records combat telemetry: aim vectors, shots, hits and movement. It costs well under a millisecond per tick.
Every hit is checked on the server: line of sight, distance, fire rate and damage. Impossible shots never count.
The behavioural model scores each player across rounds, not single shots, and builds a confidence value that only rises with evidence.
Log, alert, kick or ban, using rules you set. Every action comes with an evidence pack your staff can review in seconds.
Interactive
Hit 8 targets. A simplified version of TrueAim's model scores your mouse movement right here in your browser. Then watch an aimbot try.
Evidence-first
Every flag opens a case with the signals that triggered it, a confidence score and the full engagement timeline. Your staff review it in seconds, and appeals don't turn into arguments.
CASE #4821 · arena_01
xX_R4GE_Xx license:9f3a…c12e
Confidence
Across 23 engagements in 3 rounds. Threshold for auto-ban on this server: 95%.
Why TrueAim
| Capability | TrueAim | Typical client-side anticheat |
|---|---|---|
| Server-authoritative hit validation | Yes | No |
| Behavioural aim analysis across rounds | Yes | No |
| Catches external cheats with nothing injected | Yes | Partial |
| Evidence pack attached to every ban | Yes | No |
| Per-game-mode sensitivity profiles | Yes | Partial |
| Signature detection of known menus | Yes | Yes |
| Network-wide ban sync | Yes | Partial |
Pricing
Every plan includes all detection updates. Cancel anytime.
For new PvP communities getting serious.
€19 / month
Start with StarterFor competitive servers with real stakes.
€39 / month
Go ProFor multi-server networks and leagues.
Custom
Talk to usFAQ
Don't see yours? Send us a message or ask in the Discord.
No. The capture layer is event driven and the heavy scoring runs asynchronously. On a busy PvP server the cost is well under a millisecond per tick, so your players won't notice it.
TrueAim never bans on a single shot. Confidence builds across many engagements, server-authoritative checks back up the behavioural signals, and every ban includes an evidence pack. You choose the thresholds, and you can run in log-only mode first.
TrueAim runs standalone and works alongside ESX, QBCore, Qbox and custom frameworks. If your server runs on FiveM, it works.
Yes. Sensitivity, punishments and exemptions can be set per game mode, so a long-range sniper arena and a close-range redzone can each have their own profile.
TrueAim is built for combat. It can run alongside a general-purpose anticheat, or handle everything combat related on its own. Most servers run it next to their existing setup.
Detection updates ship continuously. When a new cheat appears in the wild, we analyse it and push signatures and model updates to every customer, with no manual work on your side.
Set up TrueAim in minutes. Run it in log-only mode first and see what it catches before you enforce anything.